Alternity

Professions

Combat Spec From tribal warriors to mercenaries and soldiers, anyone how make his life of fighting fall into this profession. Requisites Strength 11, Constitution 9 Special Benefits Action check increase: 3 Situation bonus: choose un specialty skill from the armor operation, unarmed attack, heavy weapons, Modern ranged weapons, or primitive ranged weapons. The character have a step bonus on all checks with that skill. Diplomat Social focused character, diplomats, corporate businessman, or even crimelords.

Abilities

Ability scores, Resistance modifiers, Action checks, Actions per round, Durability

Skills

Strength Skills Dexterity Skills Constitution Skills Strength Skills Strength measures a character’s physical power. To determine the result of an action involving Strength that isn’t directly related to a skill, a character makes a feat check (as described earlier on this page). Lifting a heavy object is one example of a Strength feat. The GM doesn’t have to be specific when he declares a feat to be of a certain level of difficulty, but he will use the following as a general rule: A Marginal feat (no modifier) is one that handles weights of no more than 3 times the character’s Strength score in kilograms; a Slight feat (+1 penalty) handles weights around 5 times the character’s Strength; a Moderate feat (+2 penalty) involves weights of 10 times the character’s Strength score in kilograms; and an Extreme feat (+3 penalty) handles weights in the range of 15 times the character’s Strength score in kilograms.